Tuesday, 16 April 2013

Assignment 12 Group  Task

Four pages
I was a part of a group assignment that was suppose design a game.
Group consisted of three people, each of us did 4-5 different pages.
My role in this project was to design the game interface, as well as talk about platform choice and games world.
The pages have also been converted into power point slides as our game is about the shown in a classroom presentation.

Main Gameplay Concepts and Platform Specific Features


Interface


Interface - HUD


Game World



UDK MAP - MAZE

Screenshot taken from my first UDK map, initially supposed to be a maze-like small area with a few hidden boosts. I've managed to achieve this, although the textures require proper resolution fix. The map also lacks path nodes which will help the bots find their own way across the map as well as shortcuts. Other than that, I feel satisfied, as this is my first attempt at Unreal Development Kit and I feel like gradually improved from when I've first gave it a go.



Character Concept and Environment Design.

Finished concept artwork of my character, Kaal'thrug as well the environment of which he comes from


Kaal'thrug


Environment - Mountain Day


Environment - Mountain Night




Chip and Dale


During this assignement I drew a 90's cartoon, Chip and Dale, and was asked to convert it into a game.
Presentation form was the concept doc, which informs of the games controls, mechanics, visuals and engine, plot and other important features required when designing a game.















Real time game conversion assignment
Guns of Icarus - Board Game

Guns of Icarus is an online multiplayer game where people take different roles such as the engineer, pilot or gunner to fight each other in team based steampunk themed world.
People gather up as a crew to fly on one of many airships with a diverse weaponry.

The board is made out of hexagons in order to allow players for a bigger freedom of movement.
Each ship is unique in its own way and carries different weaponry that is suited to it's size.
Ships have their own weapon and armor stats which allows to plan a tactic or even a strategy, as players need to be careful to not lose their most important airships during the fight.







Finished version of Commanders take 'n' Hold